dg_db_scripts.c:      trg_proto = room->proto_script;
dg_db_scripts.c:        room->proto_script = trg_proto = new_trg;
dg_db_scripts.c:        if (!(room->script))
dg_db_scripts.c:          CREATE(room->script, struct script_data, 1);
dg_db_scripts.c:          vnum, room->number);
dg_db_scripts.c:      trg_proto = room->proto_script;
dg_db_scripts.c:            trg_proto->vnum, room->number);
dg_scripts.c:        for (ch = room->people; ch; ch = ch->next_in_room)
dg_scripts.c:        for (obj = room->contents; obj; obj = obj->next_content)
dg_scripts.c:        for (obj = room->contents; obj; obj = obj->next_content)
dg_scripts.c:	  (!is_empty(room->zone) ||
dg_wldcmd.c:    sprintf(buf, "Wld (room %d): %s", room->number, msg);
dg_wldcmd.c:    if (!room->people)
dg_wldcmd.c:    act(str, FALSE, room->people, 0, 0, TO_ROOM);
dg_wldcmd.c:    act(str, FALSE, room->people, 0, 0, TO_CHAR);
dg_wldcmd.c:	if ((exit = room->dir_option[door]) && (exit->to_room != NOWHERE) &&
dg_wldcmd.c:	if (nr == room->number) {
dg_wldcmd.c:	for (ch = room->people; ch; ch = next_ch)
dg_wldcmd.c:	for (ch = room->people; ch; ch = next_ch)
dg_wldcmd.c:	for (ch = room->people; ch; ch = next_ch ) {
dg_wldcmd.c:	for (obj = room->contents; obj; obj = next_obj ) {
dg_wldcmd.c:	char_to_room(mob, real_room(room->number));
dg_wldcmd.c:	obj_to_room(object, real_room(room->number)); 
olc.c:    return_value = zone_table[real_zone(room->number)].number;
redit.c:  room->name = str_dup(world[real_num].name ? world[real_num].name : "undefined");
redit.c:  room->description = str_dup(world[real_num].description ?
redit.c:      CREATE(room->dir_option[counter], struct room_direction_data, 1);
redit.c:      *room->dir_option[counter] = *world[real_num].dir_option[counter];
redit.c:      room->dir_option[counter]->general_description =
redit.c:      room->dir_option[counter]->keyword =
redit.c:    room->ex_description = temp;
redit.c:    if (room->proto_script==NULL)
redit.c:      room->proto_script = fproto;
redit.c:      sprintf(buf1, "OLC: Saving room %d.", room->number);
redit.c:      strcpy(buf1, room->description ? room->description : "Empty");
redit.c:	      room->name ? room->name : "undefined", buf1,
redit.c:	      zone_table[room->zone].number,
redit.c:	      room->room_flags, room->sector_type);
redit.c:	if (room->dir_option[counter2]) {
redit.c:	  if (room->dir_option[counter2]->general_description) {
redit.c:	    strcpy(buf1, room->dir_option[counter2]->general_description);
redit.c:	  if (IS_SET(room->dir_option[counter2]->exit_info, EX_ISDOOR)) {
redit.c:	    if (IS_SET(room->dir_option[counter2]->exit_info, EX_PICKPROOF))
redit.c:	  if (room->dir_option[counter2]->keyword)
redit.c:	    strcpy(buf2, room->dir_option[counter2]->keyword);
redit.c:		  temp_door_flag, room->dir_option[counter2]->key,
redit.c:		  room->dir_option[counter2]->to_room != -1 ?
redit.c:		  world[room->dir_option[counter2]->to_room].number : -1);
redit.c:      if (room->ex_description) {
redit.c:	for (ex_desc = room->ex_description; ex_desc; ex_desc = ex_desc->next) {
redit.c:  if (room->name)
redit.c:    free(room->name);
redit.c:  if (room->description)
redit.c:    free(room->description);
redit.c:    if (room->dir_option[i]) {
redit.c:      if (room->dir_option[i]->general_description)
redit.c:	free(room->dir_option[i]->general_description);
redit.c:      if (room->dir_option[i]->keyword)
redit.c:	free(room->dir_option[i]->keyword);
redit.c:    free(room->dir_option[i]);
redit.c:  for (this = room->ex_description; this; this = next) {
redit.c:  sprintbit((long)room->room_flags, room_bits, buf1);
redit.c:  sprinttype(room->sector_type, sector_types, buf2);
redit.c:	  grn, nrm, yel, room->name,
redit.c:	  grn, nrm, yel, room->description,
redit.c:	  room->dir_option[NORTH] && room->dir_option[NORTH]->to_room != -1 ?
redit.c:	  world[room->dir_option[NORTH]->to_room].number : -1,
redit.c:	  room->dir_option[EAST] && room->dir_option[EAST]->to_room != -1 ?
redit.c:	  world[room->dir_option[EAST]->to_room].number : -1,
redit.c:	  room->dir_option[SOUTH] && room->dir_option[SOUTH]->to_room != -1 ?
redit.c:	  world[room->dir_option[SOUTH]->to_room].number : -1,
redit.c:	  room->dir_option[WEST] && room->dir_option[WEST]->to_room != -1 ?
redit.c:	  world[room->dir_option[WEST]->to_room].number : -1,
redit.c:	  room->dir_option[UP] && room->dir_option[UP]->to_room != -1 ? 
redit.c:	  world[room->dir_option[UP]->to_room].number : -1,
redit.c:	  room->dir_option[DOWN] && room->dir_option[DOWN]->to_room != -1 ?
redit.c:	  world[room->dir_option[DOWN]->to_room].number : -1,
redit.c:          grn, nrm, cyn, room->proto_script?"Set.":"Not Set.",
structs.h:#define NOWHERE    -1    /* nil reference for room-database	*/
structs.h:/* room-related defines *************************************************/
structs.h:/* room-related structures ************************************************/
structs.h:   struct char_data *next_in_room;     /* For room->people - list         */
utils.c:  for (ch = room->people; ch != NULL; ch = ch->next_in_room)
